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Answer by ThePersister

I've made this script that gets a normalized Direction towards the mouse. It does this based on your ViewPort, Just give it a shot and play around with it. using UnityEngine; using System.Collections; public class NormMouse : MonoBehaviour { public static NormMouse Instance; void Awake() { Instance = this; } Vector3 viewPortActual, viewPortDelta, directionToMouse; /// /// Retrieves a Normalized Vector3 Direction from mPosition towards the MousePos /// /// a Normalized Vector3 Direction from mPosition towards the MousePos (as WorldPos) public Vector3 GetNormalizedDirectionToMouse() { // Calculate a direction based on the Mouse Position (using Viewport) viewPortActual = Camera.main.ScreenToViewportPoint(Input.mousePosition); viewPortDelta = new Vector3(0.5f, 0.5f, 0); // Detract Half the screen directionToMouse = viewPortActual - viewPortDelta; // Caculate Direction return directionToMouse.normalized; // Return normalized Direction } } Here, I made another Class for you that looks at the position using my above code from afar :) Make sure the NormMouse script is somewhere in the scene, and there can be only one of them, because Singleton is applied :) using UnityEngine; using System.Collections; public class LookAtMouse : MonoBehaviour { Transform mTransform; void Start() { mTransform = transform; } // Update is called once per frame void Update () { mTransform.LookAt(mTransform.position + NormMouse.Instance.GetNormalizedDirectionToMouse()); } I think that's about the best explanation I can give you, but if you have any more questions, or need any details, fire away! If not, please accept this answer ;) Best of luck ;3

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