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Answer by ThePersister

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I tried it out myself and I also had a tough time finding a way to Increase / Decrease Radius without changing the Speed. I did manage to simply increase the Speed without changing the radius, which wasn't too difficult. I don't know if it helps, but you'll be a step closer if you didn't have this yet :) using UnityEngine; using System.Collections; public class GravityScript : MonoBehaviour { public Transform target; public float SlerpSpeed = 3f; // Increasing SlerpSpeed, Orbit Radius Decreased, Orbit Duration Decreased public float TranslationSpeed = 3f; // Increasing TranslationSpeed, Orbit Radius Increased, Orbit Duration Unchanged public float OrbitSpeed = 5f; // Increasing OrbitSpeed, Orbit Radius Unchanged, Orbit Duration Increased void Update() { Vector3 relativePos = target.position - transform.position; Quaternion rotation = Quaternion.LookRotation(relativePos); Quaternion current = transform.localRotation; transform.localRotation = Quaternion.Slerp(current, rotation, SlerpSpeed * OrbitSpeed * Time.deltaTime); transform.Translate(0, 0, TranslationSpeed * OrbitSpeed * Time.deltaTime); } } Added some comments too, to maybe get better insight, good luck! :)

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