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Answer by ThePersister

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Have you checked whether the tag is actually "player", it's usually "Player", since that's a default tag. If you're sure you enter the method, then maybe the force you apply is too small. So check whether the code is called and whether the variables aren't too unimpactful. Not sure if you have a "zone" where the player is boosted in, or whether it should be a single trigger either. You could replace it with an OnTriggerEnter and AddForce(x, ForceMode.Impulse); If the method is called, the if statement is passed, and the force is applied without error and an added debug.log gets displayed without issue. Check the rigidbody for weird settings, like frozen position, or heavy weight. If you can't figure it out, I'll try to help more! :)

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