Hi @Kennyist,
This code ran fine for me:
using UnityEngine;
using System.Collections;
namespace aNameSpace
{
public class Test : MonoBehaviour
{
private bool debug = true;
void Update()
{
if( debug )
Debug.Log( "TEST" );
}
}
}
The only thing I can imagine, although it's silly, is that you didn't **attach the monoBehaviour to any gameObject in the scene**. For Monobehaviour code to run, it must be active in the scene.
If you know it's on a gameObject, check whether the gameObject as well as the script are enabled.
And if that doesn't work, like @tanoshimi mentioned, **remove the dneTime constructor or add void**, but since you're not getting any errors, it's probably the former.
I hope that helps out. If not, share more details and I'd be happy to help.
If it did, please accept this answer, it'd be much appreciated!
Have a nice day :)
↧