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Answer by ThePersister

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Here's an example of how you would pass a method along as a parameter. using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public delegate void TestDelegate(); // This defines what type of method you're going to call. public TestDelegate m_methodToCall; // This is the variable holding the method you're going to call. void Start() { // Fill Delegate. m_methodToCall = AwesomeExampleMethod; // Notice we don't use (); here. (that can be confusing) // Call method, pass along delegate. SimpleMethod( m_methodToCall ); } // This method expects a TestDelegate variable, allowing us to pass a custom void method. private void SimpleMethod(TestDelegate method) { Debug.Log( "I'm about to call a method" ); method(); } // A random method that is compatible with TestDelegate (asks no parameters, returns void) private void AwesomeExampleMethod() { Debug.Log( "Yay!" ); } } I hope that helps, if it did, please accept my answer. If you need any details, let me know! Best of luck! Cheers, ThePersister

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