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Answer by ThePersister

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Hi @felsiska, **Your code seems to work just fine!** https://gyazo.com/9c98f42c68342c939d6dbf0aa157ff63 The only thing I can imagine is that you call it too soon, or you have other code that prevents or influences the isKinematic variable in a different way. Try using it in an empty scene and you'll see it works. **Try to:** - Find other code that edits the isKinematic variable. - Try to set a different set of rigidbodies that aren't used anywhere else. - Debug the state of isKinematic, does it get set to true, and what is the name of that rigidbody's object. See if you can find out more, but you're on the right track! I hope that helps, if it does, please accept this answer, it'd be much appreciated! If you need any more details or if you find out more with which I can help, let me know! :) . Best of luck! Cheers, ThePersister

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